It was a really special weekend for our team, and they're still buzzing from it a few weeks later. There was so much energy and engagement between players and developers. There were a hundred moving pieces and everything came together perfectly. GameSpot: Now that it's been a couple of weeks since ExileCon, when you look back and reflect, how do you think it all went and what were some of your personal highlights?Ĭhris Wilson: It went so much better than we ever hoped. Minor spoilers for Life is Strange and Life is Strange 2. Wilson also talks about how he believes Grinding Gear has retained its identity in the past year following its acquisition by Chinese internet behemoth Tencent.Įditor's Note: This interview has been edited for clarity and readability. Grinding Gear has been one of the most outspoken developers in the world regarding crunch, with Wilson saying in the past that he refuses to make his teams crunch. He also discusses hot-button topics like cross-play, microtransactions, and how the studio has gone about avoiding crunch. The main driving decision will be if Grinding Gear has enough to show, and it's too early to say.Īlso in the interview, Wilson speaks about how Path of Exile 2 isn't afraid to compete with Blizzard's Diablo IV, a game that presumably has a bigger budget. Now Playing: Path Of Exile 2 - Official Gameplay Reveal TrailerĮxileCon may not return for 2020, Wilson says. ![]() By clicking 'enter', you agree to GameSpot's
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